Hitman blood money classics xbox 360
Hitman blood money classics xbox 360
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Hitman blood money classics xbox 360
Finance Available
Radioworld now offer finance through our partners Close Brothers.
Add the item to your basket in the normal way and at checkout choose to make payment via Finance. You’ll then be taken through to our partners Pay4Later to make your finance application.
Item Cost | Finance Option | Deposit | Monthly Payments | Total Cost |
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£9.98
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12 Months 14.9% APR
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£1.00
|
£0.86
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£11.32
|
£9.98
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18 Months 14.9% APR
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£1.00
|
£0.57
|
£11.32
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£9.98
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24 Months 14.9% APR
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£1.00
|
£0.43
|
£11.32
|
£9.98
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36 Months 14.9% APR
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£1.00
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£0.29
|
£11.32
|
£9.98
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48 Months 14.9% APR
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£1.00
|
£0.22
|
£11.32
|
£9.98
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12 Months 19.5% APR
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£1.00
|
£0.89
|
£11.74
|
£9.98
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18 Months 19.5% APR
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£1.00
|
£0.60
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£11.74
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£9.98
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24 Months 19.5% APR
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£1.00
|
£0.45
|
£11.74
|
£9.98
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36 Months 19.5% APR
|
£1.00
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£0.30
|
£11.74
|
£9.98
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48 Months 19.5% APR
|
£1.00
|
£0.22
|
£11.74
|
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Hitman blood money classics xbox 360
In Hitman: Blood Money, Agent 47 finds himself in the midst of a war between two rival contract agencies. When assassins from his contract agency, the ICA, are systematically eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Suddenly, Agent 47 loses contact with the ICA. Sensing that he may be the next target, he travels to America where he attempts to carry on with business as usual.
'Blood Money' system - the cleaner the 'hit' the more money you receive which can be spent on reducing your notoriety, weapon customisation, specialist equipment and information
Customisable weapons - modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom
Gripping narrative - who is wiping out the ICA and what is their motivation?
New engine - the world of the assassin has never been so interactive and looked so good!
New gameplay techniques - including distraction, accidents, body disposal, human shield, decoy weapons etc.
New control and camera system - Agent 47 now moves independently of the camera
New moves - Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles
Improved AI - guards will follow blood trails, investigate suspicious items and behaviour. New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction
Soundtrack by BAFTA-winning composer Jesper Kyd
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